Gameplay Engineer (Rust/Bevy)
Build the moment-to-moment feel of our games in Rust and Bevy — the movement, the hits, the hundred enemies on screen at sixty frames a second.
What you’ll do
- Own gameplay systems end to end, from first prototype to a shipped, tuned feature.
- Turn a design want into a mechanic that feels great in the hands, then prove it in playtests.
- Raise what the games need from the Janus Engine as clear, genre-neutral requirements.
You might be a fit if
- You’ve shipped gameplay code and care how a dash, a jump or a hit-stop feels.
- You write Rust you’d be happy to read in a year, and you know your way around an ECS.
- Profilers and frame budgets don’t scare you — on mobile or PC.

