All news
RiftBleed

RiftBleed: two Earths, one wound

One Earth where magic won. One where technology won. Now they’re bleeding into each other. Meet RiftBleed — five games, five genres, five doors into one universe.

A runner sprints through a derelict company town toward a glowing amber anchor while a cold blue tear in the sky shows gothic towers from another world.

Today we’re pulling back the curtain on RiftBleed, the second universe from Rad Games — and the darker sibling to Puppies vs. Kittens.

The premise fits in a breath. There are two Earths. On one, magic won. On the other, technology won. Both kept the human cultures we know, grown for centuries down two different sets of rules — and now they are bleeding into each other. Things turn up where they don’t belong. Figures appear across tears that shouldn’t be there. Whole places go wrong.

Five games, five doors

RiftBleed isn’t one game. It’s five, each in a proven genre and a real corner of the world, and each built to stand completely on its own:

  • Hollowshot — a first-person movement shooter in the backwoods and abandoned ordnance works of the American interior.
  • Deepfrost — survival and base-building on a cold Norse frontier, solo or co-op.
  • Killwall — turn-based tactics: hold one walled haven in medieval Europe, one night at a time.
  • Silent Echo — survival horror in a sealed, snowbound mountain monastery in Japan.
  • Broken Glass — a metroidvania through a vast, decayed gothic kingdom in Slavic Europe.

You can start with any of them. Nothing requires homework; the shared universe is a bonus for anyone who notices it.

Two faces of everything

Every power, weapon, creature and place in RiftBleed has a magic face and a tech face. They play identically — same inputs, same numbers — and differ only in look and one world-rule. Pick a face and play that world. Neither is stronger, by design.

Every game also carries the same signature movement: the Portal-Rush. Look at a lit anchor, charge, slow time to aim, and rush — then chain into the next one. In Hollowshot it’s the whole game. Elsewhere it’s an echo you’ll feel in your hands.

What we won’t tell you

Some questions in RiftBleed are meant to stay open. Something old and unbreakable runs under both worlds, and where it surfaces, reality drifts. The games will show you its edges. They won’t explain it. We think a good mystery is worth protecting.

Hollowshot is first through the door. All five are in development for PC, Steam first, and we’ll share more as each one gets closer.

Want to see more?

See the RiftBleed games

More from the studio

Puppies racing across a sunny backyard lawn while kittens watch from the fence top, a windowsill and the porch railing.
Puppies vs. Kittens

Puppies vs. Kittens: meet the Pack and the Clowder

Eight puppies, eight kittens, one sunny neighborhood and the best hour of the day. Here’s the story behind our warmest universe — and the four games growing out of it.

Game Genie
“a kitten hopping between rooftops, collecting stars”
Playable in seconds
Janus

Introducing Game Genie

Describe a game in a sentence. A few seconds later, you’re playing it. Meet the Janus game-building agent.

Janus Studio
17 tools
Janus

Janus Studio is live: 17 game-creation tools in your browser

The tools we use to make our own games are now open to everyone. Seventeen of them, from concept art to engine-ready sprite sheets, with nothing to install.